This project overview brings together the results of my thesis work, a joint effort with Madalina Chelaru.
Our primary focus is on audiophile.dk, a hi-fi audio retailer known for providing premium sound products via both its online platform and physical showrooms.
This project adopted a Human-Centered Design approach, including substantial User Research to inform decisions made during the development and definition stages. This way of thinking was compatible with the Double Diamond and Design Thinking approaches.
Initial initiatives included conducting surveys and interviews to analyze problems. Models were created by combining insights and in the end, a HiFi Prototype was created by prioritizing user demands and conducting usability tests.
Product Designer
User Research, Interaction, Visual design, Prototyping & Usability Testing
OCTOBER - DECEMBER 2022
We discovered from our user studies that a lack of understanding of the operational components is the primary contributor to user difficulties.
In this context, it refers to, among other things, knowing how HiFi items connect and which characteristics are important to take into account when buying new audio equipment. In short, people report feeling overwhelmed by the amount of technical information regarding audio equipment.
They want clear answers to their complex questions. Therefore, it was our responsibility to respond to the following question:
Several significant delimitations have been identified when defining the scope of this project but here are the most important ones:
1. Limited Expertise in Audio Parameters: We acknowledge our limited expertise in audio system characteristics and requirements. This realization steered our focus on comprehending HiFi through mental schemas and personal associations. These constraints ensure that our project properly makes up for its context and constraints.
2. Data Collection Scope: Information concerning audiophiles has been sourced primarily from Reddit groups.
The constraint of unavailability of data from the primary stakeholder, Henrik Berg, the founder of audiophile.dk, led to the exploration of alternative sources.
The task of gathering data on local Danish audiophile communities was hindered by their distinct niche focus and limited data accessibility.
Therefore, a global uniformity assumption was used, which stated that the procedure for buying audio equipment and the problems experienced by audiophile users are universal. As a result, the user research phase was founded on data that was accessible globally.
These boundaries provide the constraints that this project is carried out, ensuring an in-depth understanding of its setting and limitations.
To get to the bottom of the problem, we conducted a number of desk research analyses and methods, such as:
Business Model Canvas
Stakeholder Analysis Matrix
Jobs to be done
Brand Identity Matrix
UX Competitor Analysis
Netnography
Ethnographic Field Visits
Qualitative/ Quantitative Data Collection
Our initial goal was to gain a deeper understanding of the current business value propositions in order to identify potential areas for improvement.
Afterwards, investigating the world of audiophiles was therefore essential. To make something truly meaningful, we tried to comprehend their distinct characters and we divided our work into two separate streams — Business Analysis & User Research — as a result of this endeavor. Here is what we found:
In this stage, we reached the essence of the problem and discovered a possible market gap. Only a few solutions addressed the issue of speaker placement or provided advice on appropriate product pairings for a suitable setup.
As a result, at this point, early ideas for possible solutions started to take shape.
For better understanding of the methods we used in this process you can take a look at our Figjam File down below:
The goal of this phase was to expand the initial ideas further, create a minimum viable product, and quickly start testing to get more user input and insights.
After gaining a clear understanding of the idea once tested, we proceeded to sketch the solution. Subsequently, we developed an activity diagram and a flow diagram(see in Figjam) to comprehend the app's primary functionalities. This information was then integrated into high-fidelity wireframes, followed by usability testing.
You can see the most important parts of the wireframes down below, before implementing the changes after the testing:
During the delivery phase, which was centered on the second iteration of our solution, we made adjustments in response to the learnings from our initial usability test, which was carried out on the wireframe prototype.
To build the final prototype, we created mockups and improved key flows simultaneously. After completing these procedures, we tested again to make any necessary adjustments and guarantee the best possible user experience.
Down below you can see some of the most important mockups that defined this process.
Project Achievement: The project successfully delves into audiophile pain points, behaviors, and potential solutions, addressing the identified challenges in the audiophile community.
Data-Driven Insights: Through a combination of qualitative and quantitative data, this study provides comprehensive insights into the audiophile world, shedding light on user problems, desires, and preferences.
Methodological Approach: The project's journey has enabled the transformation of abstract ideas into practical concepts, supported by the Double Diamond and Design Thinking techniques. Throughout data gathering, the critical rationalism and phenomenology paradigms performed critical roles in defining useful knowledge and insights.
Innovative Solution: The Audiophile AR App is the pinnacle of this endeavor, aimed to simplify product information, assist with audio gear placement, and improve user decision-making. This solution has the potential to redefine audiophile customer experiences, both locally and globally.
In summary, this project has not only provided a rich understanding of audiophile needs but also culminated in the development of a groundbreaking solution.
Take a look at my other UX projects if you enjoyed what you've seen so far and want to delve into more.